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Plus, with dragons flying about and wizards casting spells, not only is strategy that much more open, the battles are that much more interesting to watch. In truth, and despite my own selfish reservations, the switch to an attack focus is a very good thing. This is because, not content with nerfing archers (OK, so they were a little overpowered), Firefly have introduced all manner of wall-climbing and flying creatures - all pillaged from European myth, which perhaps explains the canny title of the game - in an effort to ensure the walls come crashing down sooner than they might have done in previous Stronghold games. Unfortunately for the likes of me, Stronghold Legends makes it easier for zerglings to bring the proceedings to a sharp end. My turtling skills are such that I can make a multiplayer game of Total Annihilation last for four hours and, in Dawn Of War - the most anti-chelonian game on the planet, as long as four minutes. I like them because I'm whats known in RTS parlance as a turtler - one who likes to sit at home, erect a few walls and wait for the enemy to come to me. Overall this game is mediocre at best in my opinion.I've Always Liked the Stronghold games. A certain unit on the so called "evil" side can be sometimes be hard to deal with as they can "convert" weak units into joining their side and require armoured units to deal with them efficiently. Lastly I slam the balance of game play with new units as said before the medium campaign requires many armoured or heavy ranged units to deal with Frost Giants that tear down walls in a snap.
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The medium campaign feels harder due to the amount of Frost Giants and how powerful they actually are. Resources now cost twice or more than in the 2nd Stronghold which can sometimes be a challenge to set up a economy in certain game modes. The bugs you should expect are occasional save files that fail to load and crash although it could be just my lousy computer. I criticize the bugs and the sudden increase cost to build certain resources in the game. Well first off the the "easy" and "hard" are very enjoyable to play as with the new units. Well first off the the "easy" and "hard" are very enjoyable to play as with the new An unusual change of direction for the Stronghold series. … ExpandĪn unusual change of direction for the Stronghold series. In conclusion, this is a great game for anyone who likes medieval/fantasy themed battles, but if you REALLY prefer economic management in a Stronghold game, this may not be the best of options. However, as the delicate balance of army-building and kingdom management is what makes previous Stronghold games shine, it feels more like a spinoff (albeit a very fun one). This makes Castle Management much more simple, as supplying your populace with enough food and a Church or Inn means that you don't need to worry about your home when you're marching off to war (which, again, is the main focus of this entry in the series). Jousts and Minstrels and what not are also relegated to Random Events. It did away with the Crime and Punishment system (my favorite part of castle management in SH2), as well as various other factors such as Plague and whatnot. These make sieges much more interesting than in previous versions, as combining the abilities available to you offers some unique strategies that you can't replicate with plain old wood and steel. Each of these warriors have special abilities. They also added Fantasy units, such as Dragons, Mages, and the Knights of the Round Table. They scrapped Stronghold 2's Spearmen and Armed Peasant units and replaced them with a unit called Men-At Arms, who function much like Stronghold 2's Outlaws. Action does, however, remain the same as it's predecessor, with a slight twist or two. However, Legends shifts this focus onto combat.
![stronghold legends stronghold legends](https://images.gamewatcherstatic.com/screenshot/image/2/76/173802/00169121.jpg)
The emphasis has always been divided between constructing a working kingdom and forming a powerful army. The emphasis has always been divided between constructing a working kingdom and Stronghold Legends is an interesting direction for Stronghold. Stronghold Legends is an interesting direction for Stronghold.